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Chroma Mage
About
Chroma mage was a grouped project I worked on at the end of my first year. My role in this project was Lead artist, I was responsible for majority of the sprite creation and decided on the final style and design of the visuals for the project.
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While my role did not involve as much programming as I would have liked I gained better communcation skills and really enjoyed being invloved in the project as a whole and think that I thrived really well within the group.
Software:
Unity
Photoshop
Piskel
Roles:
Lead Artist
Details
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